![]() ![]() “The teams at Arkane Austin (Redfall) and Bethesda Game Studios (Starfield) have incredible ambitions for their games, and we want to ensure that you receive the best, most polished versions of them,” the company wrote in its statement. In May 2022, Bethesda informed fans that they wouldn’t be seeing Redfall or Starfield as early as they thought. Arkane Studios confirmed its release date in the latest Xbox and Bethesda Developer Direct. Bethesda announced it last summer during E3 2021, and it was originally supposed to release in the summer of 2022. Here’s what we know so far about Arkane Austin’s latest shooter. Expect mad scientists, cultists, and supernatural-related hijinks. It’s an open-world shooter with diverse characters, each with their own backstory and specialty. You play as a team of four characters (or one of the four, if you do co-op) in the adventure to restore the town to normal before it’s too late. Redfall, named after the fictional town of Redfall, Massachusetts, has been overrun by a vampiric cult. These added elements help keep the basic gameplay loop engaging.Zombies were getting old, so now we have vampires. There are a lot of systems at play, like a day and night cycle that impacts vampire strength, or human security forces that can help keep attackers distracted. While some items like ammo or healing consumables have a function, most items simply earn coins, used for buying gear, consumables, and weapons. The vampires within them grow more powerful, too, making them particularly challenging for solo players.īecause there is so much stuff to pick up, Redfall can feel like a looter shooter. Vampire nests are procedurally generated, psychic locations that continue to expand until they are cleared by destroying a series of beating hearts. There are, however, a few unique activities that are a bit more interesting. Some of these involve multiple treks to the same locations, and it’s probably no surprise that the vast majority involve killing vampires and the cultists who protect them. There are lots of NPC-assisting side quests, like opening up safe houses for survivors or finding hidden objects by solving simple puzzles. Redfall’s main story missions push the player around the map and towards showdowns with the game’s vampiric god bosses. Large groups can turn into chaotic free-for-alls that might be fun, but minimize the narrative elements and pacing.Ĭreepy Missions Through the Haunted Mansions It allows for challenge and reasonable strategizing. All characters can use whatever weapons they find, so what really makes each fighter feel unique are their special powers.Īssembling a team of two or more characters allows powers to synergize, or at least complement each other. Once you pick a character, you’re committed to him or her for that playthrough. Down the upgrade path, his pet can be a killing machine as well. In addition to being skilled with long-range weapons and the ability to cloak, he has a raven companion that tags enemies. Arkane has explored this system more than once, and some of the powers are pretty similar to those found in games like Dishonored or the recent Deathloop.įor my playthrough, I chose Jacob. For example, Layla has a powerful energy shield that repels projectiles, and Remi controls Briben, a likable robot companion with the ability to divert enemies. Each has a trio of upgradable special powers. They are cryptozoologist inventor Devinder Crousley telekinetic student Layla Ellison combat engineer Remi de la Rosa, and special forces sniper, veteran Jacob Boyer. There are four playable characters in Redfall. ![]() On the other hand, since enemies don’t scale to the size of the party, larger groups can make encounters trivial. Combat can be challenging and tense, but there’s a fair amount of real estate in which not much is going on. ![]() While soloing Redfall does have the advantage of being able to snoop in every corner of the map without annoying an impatient friend, it’s also kind of lonely. Design decisions and the flow of exploration are built around it. The developers have been stressing at every opportunity that Redfall is best experienced in 2-4 player coop. Is that the best way to play it? Probably not. It’s even better when you have the right tool for the job. Redfall’s main draw is its vampires, and whatever cool weapons you can find to turn them into sparkly bad memories. As long as it gets the job done, it’s good enough. For most people, though, the plot of a shooter is like going to Olive Garden for authentic Italian cuisine. ![]()
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